Wednesday, June 01, 2005

Beyond Tomorrow

Remember that old TV show the had on channel 7 about 10 years ago called Beyond 2000? well, it's back again, this time with a new catch, Instead of being beyond 2000, it's about what the future holds for the technology in the world and is called Beyond Tomorrow. Beyond Tomorrow is a documentary on channel 7. It is aired at 7:30pm on Wednesday nights. I forgot to watch it as I was on the internet doing other things, but from what I heard, it's about what technology will or would be like in the future. I saw the advertisement for it and it had something like the car of the future, a bathroom that allows you to see the back of your head and all these other nifty gadgets. i'll watch it next week and hopefully something else interesting will pop up.

Week 5

19th - 20th century - introduction to communication technology

Virtual Reality
Guy Debourd- "sociaety of spectical'
Umberto Ecco - "hyper reality'
William Gibson - "cyberspace as a conseptual hallucination"

Types of Virtual Reality
Desktop VR
Immersion VR
Simulation VR
Projection VR

Elements of VR
Vision
Sound
Touch
Taste and Smell

Monday, May 30, 2005

Evaluation of New Communication Technologies

I found that this subject was quite interesting, as I know a bit about the birth of the computer, internet, mobile phones and gaming. I also enjoyed viewing the various movies that were screened throughout the weeks (except for a few such as Alphaville and Bladerunner, which were both really confusing and difficult to understand). Some aspects of the lectures were quite boring. I didn't really understand some of the things that were being said and I found that, in my opinion, it wasn't what I expected. I was expecting something in regard to the technical workings and use of that particular communication technology, and where it will go in the futre (sort of like the new TV show called Beyond Tomorrow, which I forgot to watch.....Bugger!!) Anyways, back on topic......

The tutorial exersises were very easy - I knew how to send email, chat, send SMS messages and use programs such as Microsoft Word, Excel and PowerPoint when I was at high school, thus giving me an advantage.

I have a few suggestions to change the course slightly. If I was to change the course in any way I'd allow for more movie screenig, more practical excersies such as excursions to Technology expos (maybe a major trip to the US to one of the biggest gaming conventions known as E3)? and less stuff about philosophers. I had hardly any idea of what some of the stuff meant!

Overall, I recommend new students to griffith uni should take this subject, as it is interesting and fun. just don't be like me and nearly fall asleep if something boring comes up!

Wednesday, May 25, 2005

Microsoft Powerpoint

I have used Microsoft Powerpoint before and therefore have no preblems in this area.

Chat Programs

I have used many chat programs since I started using the internet. The ones that I am most farmiliar with are MSN Messenger and Yahoo! Chat. These programs are similar, however they have minor differences. MSN messenger is an Instant Messaging porgram and is used to talk to people who are in your contact list. Most of the time people can only talk to one other person, however, more people can be added to the conversation but only from your contact list or the other person's list.

With Yahoo! chat, it's all one big room filled with complete strangers that no one knows. and everyone chats at the same time. I find chatting this way is difficult as you might not know if a person is talking to you, or if you ask a question, you may not know when the question was answered as other people chat over the top of you.

I prefer to use MSN (even though I hardly go on there at times) as it is an easier program and you can talk to people you know and keep track of what is being said, instead of scrolling up to find a message that was posted to you that you don't even know about.

Wednesday, May 18, 2005

Microsoft Excel

In this weeks tutorial, we were to complete set excersise that were clearly laid out in our course readers. We were to design a spreadsheet, incorporating names of clients, the number of hours in which they worked, the rate that they were paid, the benefits they recieved, the costs of resources, Total amount and wheather it was a gain or loss.

The parts of this excersie that I found challenging was to add formulae to certain cells, ie =Cell D2 - Cell E2, etc. and adding and recording a macro. Both these problems were overcome by attempting to record a macro

Wednesday, May 11, 2005

Lecture weeks 9 and 10

in weeks 9 and 10, the class watched a movie called Bladerunner. There were 2 versions of the movie: One made in 1982 and a director's cut that was remade in 1991. The class watched the 1991 version. I wasn't really sure what it was about.

I posted a thread on the discussion forum at Learning@griffith, about a roumer going around about a new xBox, known as xBox 2

Thursday, May 05, 2005

Essay

The first ever computer game, ‘Spacewar!’ was developed at the Massachusetts institute of technology in 1962. Since then video games have become ever more sophisticated giving rise to a billion dollar creative industry. They have been a popular form of entertainment and will continue to be during the 21st Century and beyond. They have influenced art, film, and music, and characters such as Mario and Lara Croft have become modern cultural icons. This essay will show a brief history of the video game and how they have dramatically changed, not just technically, but how they’ve influenced people in society over the years.

The first commercial game was known as Computer Space and was developed in 1971 by Nolan Bushnell. The game was not a success, but its existence lead to further development of future games. The next year, Bushnell set up a company known as Atari, who released a game known as Pong, which was a computerised version of Ping Pong. These games could only be played in arcades and targeted the teenage male.

Another top selling video game of all time was ‘Pac Man’ released in 1980 my Namco. It was popular with both males and females alike. The game involves a character shaped like a pizza with a slice taken out of it, who ran through a maze, eating little dots, being chased by aliens and scoring points. 300,000 copies of the game were sold worldwide and more than 100,000 were sold in the United States alone
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Whilst the world went to war and suffered from famines, video games were continuing to be developed and became an alternative form of entertainment and escapism.

By the late 1980s and early 1990s, video games were making their way into the family home on consoles such as the Nintendo Entertainment System (NES) and the Sega Genesis and on Portable Systems such as the Nintendo GameBoy.

In the mid 1990s, 3D graphics were being introduced in to video games. The Sony PlayStation and Sega Saturn were two of the first consoles to support 3D graphics and were also the first to use CD ROM based software instead of traditional game cartridges.

The new era of video gaming started in 2000 when Nintendo and Sony both planned to release new consoles. A new player in the video game scene was the multi million dollar computer company, Microsoft, who planned to release their first ever video games console known as the Xbox, which was able to play games, play audio CDs and DVDs and play games via a broadband internet connection. Nowadays, it is possible to see space invaders being played on mobile phones. Wireless gaming is getting broader and deeper with each new iteration. The beta testers who are working on the next generation of games are aspirational like the technical wizards before them who sought to turn computer language into a universe of fun and excitement.

One major difference between video games and other forms of media such as newspapers, radio, television and film is that, in most games, the player follows set instructions which determine the outcome of the game.

The types of electronic games have changed dramatically over time. Today, shooting aliens and rescuing princesses from a magic castle, guarded by some sort of dragon, is considered old fashioned. Instead, hitting the streets in Miami, Florida in a stolen car, robbing banks and running away from the law or creating a virtual relationship between two people are more common. There have been certain games that appeal to adults, and social changes mean that it is no longer ‘geeky’ to play games into adulthood.

The average age of a PC gamer today is 29, and statistics show that 40% of PC gamers are over 36. Many adult gamers play games such as The Sims or Grand Theft Auto: Vice City. Although children can enjoy this kind of entertainment, games usually contain adult material such as violence or sexual references. These games can be a bad influence on children who play them, thus making them more violent and aggressive. According to Dr. Jeanne Funk, from the Journal of Clinical Pediatrics, a study was carried out on high school kids who played these types of games and found that 49% played games involving violence, 29% played sport games (which may contain some sort of violence) and 2% preferred to play educational games. This demonstrates that over 80% of gamers interviewed played violent games, but this does not mean that everyone who plays these games will become violent. Games come with a rating of Teen 13+, Mature 17+ or Adults Only 18+ from the Electronic Software Rating Board, which prevent minors from purchasing or playing these games. These ratings are used in a similar way by television programs and movies. Professor Mark Griffiths states that the gaming market has indeed matured and is considered a social phenomenon. For example, online games, the older people who play these games are more interested in the co-operative elements rather than competition.

The adult generation has a much larger disposable income, meaning that the budgets in today’s games are extremely high and production costs run into tens of millions of dollars. Today’s games offer a wide range of realistic scenarios, which present this audience with social and ethical challenges.

Video games have indeed changed over time, and will continue to be developed for new forms of technology and enjoyed by everyone for the years to come.

On the down side, according to Jonas Salk, video games are a mindless entertainment and create a wisdom deficit. It is not uncommon for children and adolescents to sit at a computer or a console playing games for hours as an alternative to physical excersise. This is said to be contributing to obesity and health problems. Also, if taken to extremes, video games can be socially isolating.

Weighing up the pros and cons of this recent technology, like all good things, should be taken with consideration and in moderation..

The Video Game Revolution, PBS
Retrieved May 5 2005 from HYPERLINK "http://www.pbs.org/kcts/videogamerevolution/" http://www.pbs.org/kcts/videogamerevolution/

Hatcher Gabriel, Colin (1998). Violence and Electronic Games. SafetyEd. Retrieved on May 4, 2005 from HYPERLINK "http://www.safetyed.org/help/electgames.html " www.safetyed.org/help/electgames.html

Herman, L. Horwitz, J. Kent, S. Miller, S. GameSpot Presents: The History of Video Games GameSpot. Retrieved on April 28, 2005 from www.gamespot.com/gamespot/features/video/hov

Grown up Enough to Play? (April 4, 2004) Times Online. Retrieved from http://www.timesonline.co.uk/article/0,,2103-1061575_1,00.html

Masuyama (2002) Pokemon as Japanese Culture? Game On p34-43

King, Lucien (2002) Introduction Game On p8-9

Wednesday, April 27, 2005

Microsoft Word

One feature of Microsoft Word that I've never used before is the 'Research' function. I am only farmilliar with a few things in word - Typing, editing, formatting, saving and printing. I haven't had much of a look at all the other functions. I found that the 'Research' function of Microsoft word is sort of like a virtual dictionary, thesaurus and translator all in the one function.